Tooling

Game Analytics

GameAnalytics, Unity Analytics, Aptabase, Firebase, GameDiscoverCo.

Telemetry from inside the game (DAU, retention, funnels, level-completion, monetization). Pairs with distribution / stores, analytics for general web analytics, and observability for ops. For full landscape see Game Development.

Game analytics differs from web analytics: cohort retention by install day, funnel through tutorial → first session end, monetization ARPDAU, churn after key beats, A/B testing of difficulty curves.

Free / generous-free-tier

  • GameAnalyticsfree, designed for games specifically. DAU/MAU, retention, funnels, monetization, custom events. The indie default for "give me game KPIs."
  • Aptabasefree OSS + paid cloud, privacy-friendly, good for desktop / mobile games. Unity / Unreal SDKs.
  • Firebase Analytics (Google) — free, generic but with Unity / Unreal SDKs and free unlimited events.
  • Microsoft PlayFab Analytics — free tier within PlayFab.
  • Unity Analytics — paid (within Unity Pro / Pro Plus).
  • DeltaDNA — paid, AAA-focused.
  • Mixpanel, Amplitude — paid, web-flavored but used by some games.
  • Singular, Adjust, Appsflyer — paid mobile attribution / analytics.
  • GameDiscoverCo Plus — paid newsletter with Steam analytics deep dives (not telemetry, but the indie-marketing analytics).

Privacy-friendly / OSS

  • Aptabase — see above.
  • PostHog — free OSS + paid, generic but used by some games.
  • Plausible — free OSS, web-flavored.
  • Self-host telemetry — many indies write events to S3 + DuckDB + a dashboard.

Crash / error reporting

  • Sentry — free + paid, Unity / Unreal SDKs.
  • Bugsnag — paid + free.
  • Crashlytics (Firebase) — free.
  • Backtrace — paid, AAA-leaning.
  • Embrace — paid, mobile-game-leaning.

Steam-specific

  • Steamworks Stats and Achievements API — free, raw events.
  • GameDiscoverCo Plus — paid Steam analytics newsletter.
  • VG Insights, GameDataCrunch — paid Steam wishlist / sales analytics.
  • SteamDB — free, public Steam metadata.

Mobile attribution

See mobile-native. Game-relevant:

  • Adjust, Appsflyer, Branch, Singular — paid SaaS.
  • Apple SKAdNetwork — Apple's privacy-preserving attribution.

A/B testing / live ops

  • Firebase Remote Config — free.
  • Unity Remote Config — free under cap.
  • PlayFab A/B testing — paid tier.
  • GrowthBook, PostHog feature flags — see feature flags.
  • Statsig — free + paid.

Privacy / compliance

  • GDPR / CCPA / COPPA all apply. SDKs like GameAnalytics, Aptabase, PlayFab document opt-in flows.
  • iOS ATT (App Tracking Transparency) — required since iOS 14.5, eats into IDFA-based attribution.

Pick this if…

  • Indie default, free, game-shaped: GameAnalytics.
  • OSS / privacy-friendly: Aptabase.
  • Already on Firebase: Firebase Analytics + Crashlytics.
  • Already on PlayFab: PlayFab Analytics.
  • Crash reporting: Sentry across the board.
  • Steam launch decisions: GameDiscoverCo + VG Insights.
  • Mobile UA: Appsflyer or Adjust.

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